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The War Begins
For many of you who went at midnight to get your copy--we applaud your dedication--logging precious minutes early was worth the anticipation. The challenge of bringing everyone online at the same time was met with some interesting, and occassionally frustrating challenges, for a first day outing.
MAG’s inaugural day of play has come and gone. The smoke and dust from grenades, rocket launchers, and assault rifles have settled. The shrieks and cries of combat broken soldiers are now just echoes. As gamers rest their thumbs, all that’s left are the “casualty reports.”
From the gamers who reported about being able to hear their teammates’ music, to others who say SVER is too strong because the download code was made to draw in players to this PMC, the strong and weak got a chance to hone their combative nature.
Throughout the day, random questions began to pop up. Was training too short or just enough? Is MAG worth $60? Should I get a headset? Is the respawn time too long? Death glitches? Lag time on servers? How many players have experienced a large amount of team killers already?
There was even some rumblings from gamers who bought the game and were generally deflated by the lack of “shock and awe” that was produced. Some were even willing to wait for things to materialize over the course of the next few days before getting into the “struggle.” While other gamers, maybe a hint of jealousy, called MAG unremarkable. Yes, how uncouth right?
Oh, but the glory of playing MAG was also well received by many fanboys out there. Reports of the sheer expansiveness, well launched release by Zipper (sans server patch), and initial excitement of tearing into the game were all echoed throughout the boards. Gamers also couldn’t wait to report helpful tips against careless grenade throws, walking into teammates’ line of sights, and how-to’s for medics.
The general consensus from these updates and reports seem more than terrific. As more and more hours, days, and months of MAG are logged, and the thumb cramps begin to vanish, we’ll likely see a surplus of do’s and don’ts that will be aimed at making MAG a great experience for hardcore FPS fanatic.
Many of you remained on the fence and waited for a proper review to be written. Throughout the course of the day, we got very few. Simply stated, MAG made it difficult for people to review prior to the release day. Online game play hardly seems like an easy review when nobody is on the field of battle. This game needs many, many players.
And as gamers ripped the cellophane packaging off the box, interestingly, reviews made by fanboys themselves started to materialize. So instead of waiting for that singular, golden review, read through the forums from gamers and witness the onslaught of blood, sweat, and increase in sugar levels.
This is MAG. Play on players.
I felt like I was reading the Declatation of Independance. Great work!
Awesome write-up GeekvGeek.
That's the sound of war bombs. Thanks everyone! Good luck to all gamers!
Great post. Lovers and haters alike, I think this next generation fps is getting alot of peoples attention. I for one love it. Just one thing to add. This goes out to all you whiners. If you don't have anything useful to say during gameplay, turn your mic off or do us all a favor and quit. Nobody wants to hear you complaining and berating noobs for 19 minutes because your having an off game while they're just trying to stay alive and try to figure this game out. News flash: IT'S JUST A GAME!! Do yourself a favor and try to enjoy it. Everyone else payed the 60 bucks just like you. Don't contaminate a good game like you did COD.


MAG had some server issues early on, and this is still occuring but not at the frequency that it was last night.
Overall the game is awesome. Zipper listened to the hardcore gamers and casual ones alike. Now we have the first ever
FPS with dedicated servers. People are buying into the concept of team play, and I have only ran into a few jerks and lone rangers
while playing. Overall I am impressed!